The concept of all skill levels are removed

By admin  

Major disaster Warrior changes: a new mechanism of heroic combat

Overall situation

The concept of all skill levels are removed, after learning the skills level will automatically increase according to figures damage / effect. Not repeat them below.

The concept of block value disappeared, and now the block will be in accordance with the percentage of harm reduction.

Soul Fury: When you filled anger, you will enter the heat of anger, the rage cost of all skills by 50%, hurt by 15%. When you anger this effect is less than 30 hours cancellation.

Vent the situation of extreme anger, if anger is not so abundant source, deliberately leaving out the effect of anger instead of self-defeating.

Weapons system

Heroic Strike: The reason why first of all say that this skill is that mechanisms of change are really brave fight, as Blizzard has said – turned upside down. First say a few words, the skill damage formula for the current injury is not related with the weapons, complete AP addition. 11,927 in damage formula is:

10 anger launched, this time caused by 8 + ap * 0.2 points of damage, the additional consumption of up to 20 rage, raise up ap * 0.4-1 point of damage.

You should know your AP bar, calculate the number of 10 can play anger when launched, 30 when it anger? We are under the skills to analyze the pros and cons.

Benefits:

Anger does not affect production. The original heroic anger with the lack of good will – it makes the next attack does not generate anger; new Heroic Strike will not, because it is a stand-alone instant attacks.

One more prompt without CD vent anger without hate additive attacks, the need to vent anger a large number of cases the outcome will be great.

Rage cost reduced to 10 points (below some analysts)

Disadvantages:

Anti-war can not pull hate to use this skill, and no additional occupied GCD hate it would be difficult among the brave new cycle of hatred. But Blizzard said that the changes will ensure that other skills hatred not a problem.

Violent war can not be heroic to increase hit rate of a deputy from the equipment, would like to it!

PVP decreased in the explosive.

So how to see the skills of mechanism? Is this only a 20% do not beheaded?

By analyzing the addition formula we can see, when you anger is very low, such as only 10 points was just enough to launch this skill, the damage is very low (8 + ap * 0.2), so this is a drop in heroic on gcd can Your benefits are very low. More anger after the heroic vent anger on the more significant the efficiency (up to 20 rage for ap * 0.4-1 injury).

As Blizzard has said, you do not want to use this skill more than anger – when the damage is very low, maybe you should consider the use of weapons damage bonus skills. When you anger enough Shi You can quickly vent anger through this skill, because it did not CD, 30 angry when the injury fairly can be launched. Let anger become a controllable resource, when used by the player to master the skills, I think this design is a heroic fight against progress.

Tear: No goal of life is higher than 75% of the additional 35% damage, and do not know or did not change with the skill level of the intention to achieve change.

Big Windmill: Whirlwind changed, large windmill = 7 Whirlwind – 50% Hi, 50% good-bye.

Mortal Strike: weapon damage + fixed value, to reduce the treatment effect of 25%. In fact, 25% of hunters and thieves also are poor card.


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